Reading the word "deal" counted as agreeing to the deal, I'm afraid, so let's play. If I guess right, you have to read the rest of this post. If I guess wrong, I'll email you my house. But I bet you my entire house I can tell you what's in it. There is a lot here in terms of progression that I think is very enjoyable so check it out if you haven’t yet.I've not yet watched the trailer for Wizard With A Gun, announced during last night's Devolver Digital stream at E3. While I wouldn’t say Wizard With a Gun lived up to my personal tastes, I do still think it can be quite fun with a friend. I enjoyed the base-building aspect of the game and customizing my own personal tower was quite satisfying. There are also dozens of weapons to master and a large array of bullet types that can no doubt be combined to craft a variety of build options. Gunplay is fun with precise aiming and easy weapon swapping. The controls feel responsive but the movement is slightly floaty. The wild-west-meets-fantasy aesthetic is fantastic and allows for creative character design. Nonetheless, there are still some great elements here. However, it left me feeling as though the game was more directly balanced for cooperative play rather than single-player expeditions given the additional hands mean double the resources. After you advance your weaponry this becomes less of an issue. For some reason, you aren’t given any sort of tool-crafting equipment from the start and your weapons do barely any damage to objects with lots of harvestable resources. I was annoyed by the time it took to gather the most important resources like wood or metal. Areas (although randomized) are often similar enough that you may find yourself retreading similar territory and wasting valuable time. As a result, you’ll often be finding yourself making little progress and the feeling of exploration is greatly diminished. Additionally, some chaos portals barely add more than thirty seconds to the clock but take longer to destroy with the basic starting weapons. The timer continually ticks down even while checking through menus. While I like this idea in concept, it doesn’t play out all that well given the base time limit is only five minutes. This forces you to return to the tower before time runs out or destroy chaos portals to add time to the clock. You only have a limited amount of time before the world is destroyed which will cause you to lose all your items. The survival element is another key aspect of the gameplay. While you are in the main world, you are tasked with gathering more gears from mini-bosses, gathering resources to continue advancing your spellcasting ability, and building new structures within the tower. The tower acts as both a home base and a safe zone. Wizard With a Gun‘s gameplay is built around an expedition loop that will have you jumping between the real world and an extradimensional wizard tower. While the story is clearly not the focus, there is still effort placed into making the world feel alive with the use of cinematics and musical tracks that deliver on the old west theme. At the start of the demo, your wizard unlocks the power to meddle with time allowing you to continue exploring the world while leveling up your equipment in order to defeat the chaos. Wizard with a Gun takes place in a fantasy realm that has been completely devastated by the forces of chaos. I was excited to give this demo a shot and jump into the stylized world crafted by the developers over at Galvanic Games. Wizard with a Gun was the game that intrigued me the most from this year’s Devolver Direct.
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